supercollider

traer physics library for supercollider

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a while ago i started porting the java/processing library TRAER.PHYSICS 3.0 by Jeffrey Traer Bernstein to supercollider. it's a simple and elegant particle system and a physics engine all in one. there are already ports to actionscript3, javascript and c++ (cinder), but i haven't seen anyone working with it in sc yet. so i had a go - both to learn more and to have an alternative to my own physics library quark redUniverse.

soft modem

this summer i build 8 small circuits that can control a bunch of leds (6 channels pwm) from basically any idevice or android phone. the circuit connects to the audio jack of the phone and uses the right channel to send data commands (in the form of a modem signal).

we use rjdj (and pdlib, supercollider, etc) to generate the data signal on the phone in realtime. and it's relatively easy to connect for example the built-in accelerometer in the phone to control some leds, or to run amplitude/pitch tracking on the microphone and let that flash some leds.

droneSines

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a very simple supercollider drone instrument i wrote for a friend. the gui is automatically generated from the node proxy using the .edit method. most of the code is defining specs (min, max curve, stepsize and default values) for all the parameters. the synthesis part is very simple - just an oscillator going through a reverb and the oscillator is frequency, phase and amplitude modulated by other oscillators.

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