Audiovisuals with SC - Example07a - higher is faster

//Example07a - higher is faster
(
s.waitForBoot{
 
	//--window setup
	var width= 640, height= 480;
	var w= Window("Example07a - higher is faster", Rect(99, 99, width, height), false);
	var u= UserView(w, Rect(0, 0, width, height));
 
	//--variables
	var pat= Pn(Pshuf(#[0, 0, 0, 0, 0.1, 0.25, 0.5, 0.75, 1, 1], 8), inf).asStream;
	var syn= SynthDef(\av, {|scaleFreq= 0|
		var z= LPF.ar(LFSaw.ar(#[300, 301, 80, 81]*(scaleFreq+0.5)).mean, 2000);
		Out.ar(0, Pan2.ar(z));
	}, #[0.05]).play(s);		//short lag time to avoid clipping
	var cnt= 0;
	var posx= 0;
	var fre= 0;
 
	//--interface
	~radius= 100;
	~fps= 30;
	~spreadx= 100;
 
	//--main loop
	u.drawFunc= {
		if(cnt%~fps==0, {							//pick a new frequency only once per second
			fre= pat.next;						//get the next value from the stream
			syn.set(\scaleFreq, fre);				//send to the synth
		});
		cnt= cnt+1;
		posx= sin(cnt*(fre+1)%50/50*2pi);
		Pen.translate(width*0.5, height*0.5);			//offset drawing to the centre
		Pen.fillColor= Color.white;					//always fill with white color
		Pen.fillOval(Rect.aboutPoint(Point(posx*~spreadx, 0), ~radius, ~radius));
	};
 
	//--window management
	u.clearOnRefresh= true;
	u.background= Color.black;
	w.onClose= {syn.free};
	w.front;
	Routine({while({w.isClosed.not}, {u.refresh; (1/~fps).wait})}).play(AppClock);
};
)
 
//change these while the program is running
~radius= 200;
~radius= 50;
~spreadx= 250;
~radius= 15;
~spreadx= 40;
 
//close the window to stop