Audiovisuals with SC - Example09b - brighter is smoother
Submitted by f0 on Wed, 2009-02-04 23:54
//Example09b - brighter is smoother //only one line differs from Example09a. the one in the main loop where we invert the mapping. ( s.waitForBoot{ //--window setup var width= 640, height= 480; var w= Window("Example09b - brighter is smoother", Rect(99, 99, width, height), false); var u= UserView(w, Rect(0, 0, width, height)); //--variables var pat= Pn(Pshuf(#[0, 0, 0, 0, 0.1, 0.25, 0.5, 0.75, 1, 1], 8), inf).asStream; var syn= SynthDef(\av, {|cutoff= 2000| var z= LPF.ar(LFSaw.ar(#[300, 301, 80, 81]).mean, cutoff); Out.ar(0, Pan2.ar(z)); }, #[0.15]).play(s); //lag time to avoid clipping var cnt= 0; var cut= 0; var drawStar= {|point, num, outer, inner| //function that draws a star num.do{|i| Pen.moveTo(point+Polar(inner, i/num*2pi).asPoint); Pen.lineTo(point+Polar(outer, i/num*2pi+(pi/num)).asPoint); Pen.lineTo(point+Polar(inner, i+1/num*2pi).asPoint); }; Pen.stroke; }; //--interface ~radius= 100; ~fps= 30; ~num= 20; ~speed= 2; ~spread= 0; ~depth= 0.3; //--main loop u.drawFunc= { var r= ~radius+(cut*~spread); if(cnt%~fps.div(~speed)==0, { //pick a new cutoff cut= pat.next; //get the next value from the stream syn.set(\cutoff, 1-cut*3000+500); //send to the synth - invert }); cnt= cnt+1; Pen.translate(width*0.5, height*0.5); //offset drawing to the centre Pen.strokeColor= Color.white; //always stroke with white color drawStar.value(Point(0, 0), ~num, r, r*(1-(cut*~depth))); }; //--window management u.clearOnRefresh= true; u.background= Color.black; w.onClose= {syn.free}; w.front; Routine({while({w.isClosed.not}, {u.refresh; (1/~fps).wait})}).play(AppClock); }; ) //change these while the program is running ~num= 5; ~speed= 12; ~radius= 25; ~num= 25; ~spread= 25; ~radius= 150; ~depth= 0.9; ~depth= -1.25; //close the window to stop